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代理

代理在 C# 中的实现

代理是一种结构型设计模式 让你能提供真实服务对象的替代品给客户端使用 代理接收客户端的请求并进行一些处理 访问控制和缓存等 然后再将请求传递给服务对象

代理对象拥有和服务对象相同的接口 这使得当其被传递给客户端时可与真实对象互换

进一步了解代理模式

在 C# 中使用模式

复杂度

流行度

使用示例 尽管代理模式在绝大多数 C# 程序中并不常见 但它在一些特殊情况下仍然非常方便 当你希望在无需修改客户代码的前提下于已有类的对象上增加额外行为时 该模式是无可替代的

识别方式 代理模式会将所有实际工作委派给一些其他对象 除非代理是某个服务的子类 否则每个代理方法最后都应该引用一个服务对象

概念示例

本例说明了代理设计模式的结构并重点回答了下面的问题

  • 它由哪些类组成
  • 这些类扮演了哪些角色
  • 模式中的各个元素会以何种方式相互关联

Program.cs: 概念示例

using System;

namespace RefactoringGuru.DesignPatterns.Proxy.Conceptual
{
    // The Subject interface declares common operations for both RealSubject and
    // the Proxy. As long as the client works with RealSubject using this
    // interface, you'll be able to pass it a proxy instead of a real subject.
    public interface ISubject
    {
        void Request();
    }
    
    // The RealSubject contains some core business logic. Usually, RealSubjects
    // are capable of doing some useful work which may also be very slow or
    // sensitive - e.g. correcting input data. A Proxy can solve these issues
    // without any changes to the RealSubject's code.
    class RealSubject : ISubject
    {
        public void Request()
        {
            Console.WriteLine("RealSubject: Handling Request.");
        }
    }
    
    // The Proxy has an interface identical to the RealSubject.
    class Proxy : ISubject
    {
        private RealSubject _realSubject;
        
        public Proxy(RealSubject realSubject)
        {
            this._realSubject = realSubject;
        }
        
        // The most common applications of the Proxy pattern are lazy loading,
        // caching, controlling the access, logging, etc. A Proxy can perform
        // one of these things and then, depending on the result, pass the
        // execution to the same method in a linked RealSubject object.
        public void Request()
        {
            if (this.CheckAccess())
            {
                this._realSubject = new RealSubject();
                this._realSubject.Request();

                this.LogAccess();
            }
        }
		
        public bool CheckAccess()
        {
            // Some real checks should go here.
            Console.WriteLine("Proxy: Checking access prior to firing a real request.");

            return true;
        }
		
        public void LogAccess()
        {
            Console.WriteLine("Proxy: Logging the time of request.");
        }
    }
    
    public class Client
    {
        // The client code is supposed to work with all objects (both subjects
        // and proxies) via the Subject interface in order to support both real
        // subjects and proxies. In real life, however, clients mostly work with
        // their real subjects directly. In this case, to implement the pattern
        // more easily, you can extend your proxy from the real subject's class.
        public void ClientCode(ISubject subject)
        {
            // ...
            
            subject.Request();
            
            // ...
        }
    }
    
    class Program
    {
        static void Main(string[] args)
        {
            Client client = new Client();
            
            Console.WriteLine("Client: Executing the client code with a real subject:");
            RealSubject realSubject = new RealSubject();
            client.ClientCode(realSubject);

            Console.WriteLine();

            Console.WriteLine("Client: Executing the same client code with a proxy:");
            Proxy proxy = new Proxy(realSubject);
            client.ClientCode(proxy);
        }
    }
}

Output.txt: 执行结果

Client: Executing the client code with a real subject:
RealSubject: Handling Request.

Client: Executing the same client code with a proxy:
Proxy: Checking access prior to firing a real request.
RealSubject: Handling Request.
Proxy: Logging the time of request.

代理在其他编程语言中的实现

代理在 Java 中的实现 代理在 PHP 中的实现 代理在 Python 中的实现 代理在 Ruby 中的实现 代理在 Swift 中的实现 代理在 TypeScript 中的实现