
C# 装饰模式讲解和代码示例
装饰是一种结构设计模式, 允许你通过将对象放入特殊封装对象中来为原对象增加新的行为。
由于目标对象和装饰器遵循同一接口, 因此你可用装饰来对对象进行无限次的封装。 结果对象将获得所有封装器叠加而来的行为。
复杂度:
流行度:
使用示例: 装饰在 C# 代码中可谓是标准配置, 尤其是在与流式加载相关的代码中。
识别方法: 装饰可通过以当前类或对象为参数的创建方法或构造函数来识别。
概念示例
本例说明了装饰设计模式的结构并重点回答了下面的问题:
- 它由哪些类组成?
- 这些类扮演了哪些角色?
- 模式中的各个元素会以何种方式相互关联?
Program.cs: 概念示例
using System;
namespace RefactoringGuru.DesignPatterns.Composite.Conceptual
{
// The base Component interface defines operations that can be altered by
// decorators.
public abstract class Component
{
public abstract string Operation();
}
// Concrete Components provide default implementations of the operations.
// There might be several variations of these classes.
class ConcreteComponent : Component
{
public override string Operation()
{
return "ConcreteComponent";
}
}
// The base Decorator class follows the same interface as the other
// components. The primary purpose of this class is to define the wrapping
// interface for all concrete decorators. The default implementation of the
// wrapping code might include a field for storing a wrapped component and
// the means to initialize it.
abstract class Decorator : Component
{
protected Component _component;
public Decorator(Component component)
{
this._component = component;
}
public void SetComponent(Component component)
{
this._component = component;
}
// The Decorator delegates all work to the wrapped component.
public override string Operation()
{
if (this._component != null)
{
return this._component.Operation();
}
else
{
return string.Empty;
}
}
}
// Concrete Decorators call the wrapped object and alter its result in some
// way.
class ConcreteDecoratorA : Decorator
{
public ConcreteDecoratorA(Component comp) : base(comp)
{
}
// Decorators may call parent implementation of the operation, instead
// of calling the wrapped object directly. This approach simplifies
// extension of decorator classes.
public override string Operation()
{
return $"ConcreteDecoratorA({base.Operation()})";
}
}
// Decorators can execute their behavior either before or after the call to
// a wrapped object.
class ConcreteDecoratorB : Decorator
{
public ConcreteDecoratorB(Component comp) : base(comp)
{
}
public override string Operation()
{
return $"ConcreteDecoratorB({base.Operation()})";
}
}
public class Client
{
// The client code works with all objects using the Component interface.
// This way it can stay independent of the concrete classes of
// components it works with.
public void ClientCode(Component component)
{
Console.WriteLine("RESULT: " + component.Operation());
}
}
class Program
{
static void Main(string[] args)
{
Client client = new Client();
var simple = new ConcreteComponent();
Console.WriteLine("Client: I get a simple component:");
client.ClientCode(simple);
Console.WriteLine();
// ...as well as decorated ones.
//
// Note how decorators can wrap not only simple components but the
// other decorators as well.
ConcreteDecoratorA decorator1 = new ConcreteDecoratorA(simple);
ConcreteDecoratorB decorator2 = new ConcreteDecoratorB(decorator1);
Console.WriteLine("Client: Now I've got a decorated component:");
client.ClientCode(decorator2);
}
}
}
Output.txt: 执行结果
Client: I get a simple component:
RESULT: ConcreteComponent
Client: Now I've got a decorated component:
RESULT: ConcreteDecoratorB(ConcreteDecoratorA(ConcreteComponent))