
C# 工厂方法模式讲解和代码示例
工厂方法是一种创建型设计模式, 解决了在不指定具体类的情况下创建产品对象的问题。
工厂方法定义了一个方法, 且必须使用该方法代替通过直接调用构造函数来创建对象 ( new
操作符) 的方式。 子类可重写该方法来更改将被创建的对象所属类。
如果你不清楚工厂、 工厂方法和抽象工厂模式之间的区别, 请参阅工厂模式比较。
复杂度:
流行度:
使用示例: 工厂方法模式在 C# 代码中得到了广泛使用。 当你需要在代码中提供高层次的灵活性时, 该模式会非常实用。
识别方法: 工厂方法可通过构建方法来识别, 它会创建具体类的对象, 但以抽象类型或接口的形式返回这些对象。
概念示例
本例说明了工厂方法设计模式的结构并重点回答了下面的问题:
- 它由哪些类组成?
- 这些类扮演了哪些角色?
- 模式中的各个元素会以何种方式相互关联?
Program.cs: 概念示例
using System;
namespace RefactoringGuru.DesignPatterns.FactoryMethod.Conceptual
{
// The Creator class declares the factory method that is supposed to return
// an object of a Product class. The Creator's subclasses usually provide
// the implementation of this method.
abstract class Creator
{
// Note that the Creator may also provide some default implementation of
// the factory method.
public abstract IProduct FactoryMethod();
// Also note that, despite its name, the Creator's primary
// responsibility is not creating products. Usually, it contains some
// core business logic that relies on Product objects, returned by the
// factory method. Subclasses can indirectly change that business logic
// by overriding the factory method and returning a different type of
// product from it.
public string SomeOperation()
{
// Call the factory method to create a Product object.
var product = FactoryMethod();
// Now, use the product.
var result = "Creator: The same creator's code has just worked with "
+ product.Operation();
return result;
}
}
// Concrete Creators override the factory method in order to change the
// resulting product's type.
class ConcreteCreator1 : Creator
{
// Note that the signature of the method still uses the abstract product
// type, even though the concrete product is actually returned from the
// method. This way the Creator can stay independent of concrete product
// classes.
public override IProduct FactoryMethod()
{
return new ConcreteProduct1();
}
}
class ConcreteCreator2 : Creator
{
public override IProduct FactoryMethod()
{
return new ConcreteProduct2();
}
}
// The Product interface declares the operations that all concrete products
// must implement.
public interface IProduct
{
string Operation();
}
// Concrete Products provide various implementations of the Product
// interface.
class ConcreteProduct1 : IProduct
{
public string Operation()
{
return "{Result of ConcreteProduct1}";
}
}
class ConcreteProduct2 : IProduct
{
public string Operation()
{
return "{Result of ConcreteProduct2}";
}
}
class Client
{
public void Main()
{
Console.WriteLine("App: Launched with the ConcreteCreator1.");
ClientCode(new ConcreteCreator1());
Console.WriteLine("");
Console.WriteLine("App: Launched with the ConcreteCreator2.");
ClientCode(new ConcreteCreator2());
}
// The client code works with an instance of a concrete creator, albeit
// through its base interface. As long as the client keeps working with
// the creator via the base interface, you can pass it any creator's
// subclass.
public void ClientCode(Creator creator)
{
// ...
Console.WriteLine("Client: I'm not aware of the creator's class," +
"but it still works.\n" + creator.SomeOperation());
// ...
}
}
class Program
{
static void Main(string[] args)
{
new Client().Main();
}
}
}
Output.txt: 执行结果
App: Launched with the ConcreteCreator1.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of ConcreteProduct1}
App: Launched with the ConcreteCreator2.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of ConcreteProduct2}